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January 14th, 2007
04:27 pm
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"Well, then, it's a good thing one of us is a rock star!"
Among the other pursuits 2006 brought into my life was roleplaying. After several years of not being able to find a gaming group for love or money, I met a great bunch of folks through Pagan Coffee Night at the downstairs bookstore, and joined their ongoing Mage: The Ascension campaign. Yay!

Mage can be a tough game to play if you're not used to it (and an even tougher game to GM). This is because the core of the game is the magic system, which bears no resemblance to the nerfed Vance lists of AD&D. You can do anything, assuming sufficient skill in the appropriate field. Do you want to make yards and meters an equivalent measurement of distance around you, cause your Widget to turn purple in the presence of titanium, and automatically set all mimes within sight on fire? Space 3, Matter 2, and Forces 4 should be all you need.

I mention this only as background ... because, due to that flexibility, Mage also produces the most outstanding gaming quips.

Two of our mages were in a stolen helicopter that was running out of fuel, and they didn't want to land it to address the problem. No big deal; one of them has Matter-3 and thus can convert between similar chemicals. I pointed out that there were any number of objects in the helicopter that could be thus transformed into jet fuel, including but not limited to plastics --

Bax: "... and hell, if you don't want to rip up the seats for plastic, any hydrocarbon will do. Wad up your polyester shirt and stuff it into the gas tank --"

Justin: "Sorry, this plane don't run on disco."

Damn, but I've missed gaming. ]B=8D

Current Location: ~calorg
Current Mood: amusedamused
Current Music: Internet radio: sky.fm's "All Hits 70s"
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(6 comments | Leave a comment)

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Date:January 15th, 2007 12:44 am (UTC)
As a further gaming anecdote (which I assume, since you're here in the comments, you want to read):

The title of the post is based on something that happened later in the session. As the group newbie, my character Wolf is virtually magically useless (his highest arcana is Life 3, but because it's been just a few days since his Ascension, he doesn't know what to do with it beyond a few effects related to his character concept as a werewolf wannabe). We got into a fight, and Wolf -- armed with nothing but a hunting knife and magically enhanced dexterity, the one useful skill he's learned -- faced off alone against a gun-toting Seer.

Wolf's pet and familiar, London, charged in to bitefully distract the bad guy; Wolf stood back and hucked his knife into the baddie's chest (since boosted dexterity + actual Athletics skill was a whole lot more useful than crappy strength + crappy melee). This did a decent two boxes of damage. Next round, Wolf looked around for another weapon (while the baddie wrestled with London), saw nothing but a largish stone, and picked it up.

One incredibly awesome attack roll later, three boxes of rock-to-the-head damage took down the enemy.

Many rock jokes followed.
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Date:January 15th, 2007 05:50 am (UTC)
*eeee* Rocks work, rocks definitely work. :D
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Date:January 15th, 2007 02:27 am (UTC)
I wish I could find a good RPG group here.
Date:January 15th, 2007 06:06 am (UTC)

I remember being very taken with Mage's system when reading its sourcebook a long time ago.
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Date:January 15th, 2007 05:18 pm (UTC)
And yet, it's easier to track than Werewolf. Mage gives the GM the opportunity to fudge more easily.
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Date:January 16th, 2007 12:03 am (UTC)
Agreed. A good gaming group is a godsend.

I've got some friends down here, and we just started a D&D game; I don't think they would do so well in a rules-light free-thinking game like Mage. Besides, we're playing for the nostalgia of it as much as for the fun. :-)

Hell, I even got my girlfriend playing now! Oh, the joys of dating a geek.
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